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Tuesday 20 October 2009

medical checkup

i'm totally screwed as i've been suffering from "out of breath" symptoms for several times now. so went to check doc for check up. Done my ECG, ultrasound scan and X-ray. my heart has no problem and so the same goes to lungs and to be accurate i didn't do the lung full check up so maybe the problem is there. therefore if the symptoms occur again i am advice to go for lungs check up

Friday 16 October 2009

Dota map 6.64

DotA Allstars v6.64.w3x.zip


Version 6.64 change log . . .
Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Morph Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer affects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked
Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)


Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS


Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35


* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.


* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.


* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available
Roshan Death: "Roshan",0/1
Aegis Received: "AegisOn", PlayerID
Aegis Dropped: "AegisOff", PlayerID
Game Mode: "Mode"+String,HostPlayerID
Hero Levelup: "Level"+Level,PlayerID
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)


* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone


Thursday 8 October 2009

To alleviate suffer from this world

How can we alleviate suffering in this world?

Take a look out the window you have cornered yourself in into the outside world. Examine carefully your surrounding world and soon enough you will find that the world around you is suffering without you realizing it. By then you will eventually feel that everyone is wearing a mask covering them or at least those who are true to their problem always have a frown on their forehead with those common three linear lines on it. So, think again. There are people in need in this world suffering from this so called world that we have built. We must never blame the government for this kind of suffering as this is not their fault. Government objective was to provide us better life which we fell deep within the comfortable sensation and thus repaying us with suffering in long-term debt. For example, deforestation in order to provide shelter for the ever-growing population is somehow results in pollution which endanger our own! So here we are to find out the ways to alleviate suffering from this world!

As for a starter, let us look at the scope of poverty which experienced by millions of people, especially people from Africa. Poverty is the condition of lacking basic human needs such as nutrition, clean water, health care, clothing, and shelter because of the inability to afford them. In other word, the main reason is lack of money and occupation. Without occupation they don’t get any money which in turn inability to buy their needs. About 25 000 people die every day of hunger or hunger-related causes, according to United Nations. According to the United Nation, there are plenty of foods in the world for everyone but still there are hungry people out there trapped in severe poverty and lack of money to buy enough food to nourish themselves. Being constantly malnourished they become weaker and often sick. The flows of this event are somewhat a downward spiral and slowly it devours their lives away like a withering flower which is constantly not watered. I strongly believe that we can alleviate poverty by the form of food as food is the basic necessity among all and water as well. Providing food to African population which is suffering from hunger could help saving lives besides alleviating suffering. Instead of just providing food, people with wealth should or must provide them shelter and education. We must not take them as meaningless lives because if they had a choice to get their hands at their basic necessity they would be a big help in providing mans power. With a job or occupation, they could survive.

People experienced anger, sadness, joy, remorse, funny, amusing, and much more emotion. Emotions are the inner things we had inside us as a human being. Without them, the world around us does not seem bright and sound. In fact, emotions make human special. On the other hand, uncontrollable emotions may cause severe suffering. For example, Billy was at his garden mowing the overgrown grass but his mower does not move. He tried changing its accessories and done all sort of maintenance but still it won’t budge or start! Then Billy was frustrated and angry, he lifted his leg and sidekick the mower. This does not make him feel good as he hurt himself because he let his angry out of control. This is a simple example while there are more which is critical. We are not going to touch that as it would be a long story. So, let us discuss the way of lighten emotion-cause suffering. Psychiatric which was good enough provide people witch cannot control their anger advice. We can learn to control our anger and we will do what we can do by teaching others how to control them. To control our anger or emotion we must first count to ten so we give our body and mind to calm down. Then, we identify the cause or root of that sort of emotion. For example, Billy root of anger is he is not satisfied with his mower. So, after identifying the root we analyze them and after some time we would eventually find that it is amusing. Seeing things from different angle will relief anyone from suffering rather than clinging onto the problem! Try asking yourself, do you feel good clinging onto some grudge u had against someone or something?

“This land is so rich, why should we suffer like this?” by A.Samad Said is well said. I myself couldn’t agree more to this statement. This world is rich with resources or rather what we call talented people. Still, there is no improvement to the pollution we had suffered! They are doing their best we assume but what if we are the one who is not willing to help ourselves? Take a look around our neighborhood, the government has tried their best to help saving the world and reduce green house effect. We as the people of each country did not support the 3R – reduce, recycle and reuse. They did not support in the way of action like throwing things that can be recycle as they like. Our people lack of consciousness about world crisis. Even if they do, people don’t learn just by knowing. People learned by experiencing it so government sector and public sector should instill these consciousnesses by hanging word of motivation in the office or put it in some TV program.

To alleviate suffering from this world is not an easy job without everyone cooperation. There is more type of suffering out there hidden at the edge or corner of the society. To help lessen the suffering we need something concrete, we need something attractive … we need action! The suffering will only be lessen by brilliant action!

Wednesday 7 October 2009